Archive for June, 2008
Quadtrees… You’re doing it wrong!
In the previous post a member made a great comment suggesting the use of an existing structure for subdivision of space (also covered slightly in the previous post). The suggestion was the use of either a quadtree or an octree which are both very similar. I am the first to admit my knowledge of both [...]
What’s that I’m eating? Looks like a foot!
Well it looks like I may have put my foot in my mouth a bit, seems like I keep posting to revise my previous statements. In working through the code to make the changes mentioned in the other post I have found quite a few issues that need to be worked through. The truth [...]
The SVN is up!
The SVN is up at http://www.mpqnav.com/svn with public read access (no username or password required). It will be used to keep the latest version of working source from now on. Never used SVN before? That’s OK, it’s pretty easy.
Download TortoiseSVN
Install TortoiseSVN
Create a new folder where you wish to keep the SVN files.
Enter that folder, and [...]
I lied..
Well only a little bit. In my mindless ramblings on this blog I realized that I have strayed a bit from the original plan and after much meditation in a garden hidden in the depths of Japan I have concluded that the original idea was for the best and it should be kept that way. [...]
The forums work! Oh yeah, progress update as well!
Well first things first, a bit of a progress update. I am busy coding at the moment but thought I’d pop in and say hello to the readers that I have and let you know I am planning on a fun update this weekend. I would love to have my OBB - Triangle collision complete [...]
Forums up for real this time & Minor Update!
Well I wanted to put something up to let people know this project certainly hasn’t gone dark, just hitting that point where things are beginning to be a bit more difficult and as such updates are fewer and farther between. Work continues as always with a bit of a slowed pace to keep up with [...]
Welcome MMOwned.com readers!
I was asked to provide proof that I am actually dejavu11 over at the MMOwned.com Forums and as such here’s my nifty this is dejavu11 post to prove it! An empty post wouldn’t be much fun so here’s another great picture:
When OBB’s Collide!
Quick, somebody cover When Worlds Collide for me (by Powerman 5000 for those that just plain aren’t cool). As mentioned in the previous post today we’re going to be discussing OBB’s (Orientated Bounding Boxes) and how to tell if two of them collide or not. Luckily for us I was able to come across a [...]
Code Cleanup Baby!
I’ve had a lot of “what’s next” questions in IRC lately so here’s the current breakdown:
Major code cleanup before I post any more source (it’s starting to get ugly again which I don’t want).
Proper commenting throughout for any late comers to the project.
New post on finding points you can stand on without falling or hitting [...]
Bit of an Intermission and some General Discussion
Well real life has been calling here lately which has slowed things down a bit, in addition I am now entering new territory in the coding (meaning collision detection) that I haven’t done before starting this blog. As such it takes a while longer for me to get to the next place in the code [...]
