m2

Bounding Boxes! Fun for the family!

Well this is the last bit of geometry that we need in our application. After this it’s all about navigation mesh generation (and as such don’t expect as often and as detailed of posts as it’s very uncharted territory for me). There was one surprise when implementing the bounding boxes and that was in the [...]


M2s have arrived! Behold the glorious trees!

Well that time is finally here. We are going to get the last remaining bit of data (at least right now) into the application. There may be other things we need later, and off the top of my head I can say for sure bounding boxes are needed which we don’t have in there all [...]