wmo
Bounding Boxes! Fun for the family!
Well this is the last bit of geometry that we need in our application. After this it’s all about navigation mesh generation (and as such don’t expect as often and as detailed of posts as it’s very uncharted territory for me). There was one surprise when implementing the bounding boxes and that was in the [...]
WMO is Me!
Back from a bit of a break (and a lot of pulling on my hair getting this ready) to show everybody here how to handle WMOs. You wouldn’t believe how much of a pain it was to convert my old junk code into quality looking code; however, I have done it just for you! (not [...]
