When OBB’s Collide!
Quick, somebody cover When Worlds Collide for me (by Powerman 5000 for those that just plain aren’t cool). As mentioned in the previous post today we’re going to be discussing OBB’s (Orientated Bounding Boxes) and how to tell if two of them collide or not. Luckily for us I was able to come across a [...]
WMO is Me!
Back from a bit of a break (and a lot of pulling on my hair getting this ready) to show everybody here how to handle WMOs. You wouldn’t believe how much of a pain it was to convert my old junk code into quality looking code; however, I have done it just for you! (not [...]
Getting the data out of the ADT Files - Part 5
With any luck this should be the last post in the ADT series. If not… well I’m sorry for lying to you this soon. In this post we are going to take all of our data and put it into a triangle list finally. We are also going to go through very quickly on how [...]
Getting the data out of the ADT Files - Part 4
I know this is pretty back-to-back from the last one, but I mainly didn’t want to have any overly long blog posts. At least not longer then they need to be. From our previous installment we created a ADTManager.cs file that we are going to be working on this time around.
Getting the data out of the ADT Files - Part 3
I started an IRC channel on irc.lavishsoft.com:6667 called #mpqnav if you would like to join!
Well I’ve done a lot more thinking and planning on how I wanted to carry on with this blog and as mentioned before the code has changed slightly. Don’t feel bad as we didn’t have that much code to begin with [...]
Getting the data out of the ADT Files - Part 1.
The first hurdle that I went with was getting the data out of the ADT files. I went with this first as it seemed like a good place to start and looked easy enough. Before diving into that we should go over some basic information about how WOW’s world is setup including their coordinate grid [...]
