M2s have arrived! Behold the glorious trees!

Well that time is finally here. We are going to get the last remaining bit of data (at least right now) into the application. There may be other things we need later, and off the top of my head I can say for sure bounding boxes are needed which we don’t have in there all [...]


MPQ, ADT, WMO, M2, Oh My!

The first step in getting to a finished navigation mesh is to get the data that you need, but how? Well WOW has a collection of MPQ files found in the data sub-directory (under the main installation). These files are actual archives of many other files. The ones we are interested in are:

ADT
WMO
M2

These files contain [...]